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Showing posts with label Perry. Show all posts
Showing posts with label Perry. Show all posts

Thursday, 22 November 2018

Perry Travel Battle – First Game (Solo)

Introduction: Whilst on holiday I gave the game a run through, solo of course as there was no way I could persuade my wife to partake!

Below is the turn-by-turn account of what happened. As well as the outcomes, I’ve tried to record my obvious errors & learnings along the way.

Games Set-Up: Firstly, both sides diced to see which board edge would face them. The board edges are numbered 1-4 so you roll 1D6 per board to decide which edged faces you. If you score 5 or 6 it's your choice!
Numbers are moulded on the underside

The armies (named for this article; Red & Blue) were then broken down into three brigades each. For simplicity, I opted to go with those shown in the rule book.



Red diced and won the 1st pick for deployment, which meant that Blue had the first move. Without thinking, I placed Red’s right-hand brigade artillery unit in a position where they couldn’t fire (Doh!).


Blue Move 1: All three brigades began their advance across the board.


Red Move 1: I moved up the Red infantry as they are safe from contact yet (no ranged fire for infantry, just hand-to-hand) and I’ll put them in square formation next move (takes one full move to do so).

The Red left-hand artillery fired at a Blue target 5 squares away. They rolled a 6 (=hit) but followed up with a 3 for effect (= carry on regardless)


Blue Move 2: Their left-hand artillery moved over to put them in a better position to fire next time.

The Cavalry began a charge in the centre. The infantry moved, but this may have been an error – perhaps they should have moved into square?


Red Move 2: The left-hand cavalry charged home (Light cav. Vs. Guards!) forcing the Blue Brigadier to fall back 2 squares. The centre infantry units split themselves between the built-up area and moving into square formation. This left their Red Brigadier separated and would mean they cannot move next turn. The right-hand infantry units spread themselves out ready for action.

The artillery unit in the centre opened fire. Requiring a 3-6 to hit it scored 3. However, a damage effect score of only 2 meant the target could carry on regardless.

The right-hand artillery suffered a similar result.

The left-hand cavalry charge met with more success. 2 Red bases vs.  Blue base resulted in a score of 9 vs.6 – Blue loss and 5 vs. 1 another Blue loss!


Blue Move 3: The left-hand artillery unit needed >1 to hit. They rolled a 3 hitting the target but then rolled a 2 = carry on regardless. The right-hand artillery unit also tried a shot, needing a 5 or 6 to hit. Scoring only 3 this was a miss.


The Blue heavy cavalry charge reached the Red Guard Infantry in square formation. The first Blue unit rolled 1D6 vs. 2D6 for the Red Guards (with a re-roll option). Blue scored 4 whilst Red initially scored 2 (1+1) but on a re-roll scored 5 (+4). This meant a difference of +1 in the Red Guards favour. This pushed the cavalry base back one square.

The next Blue heavy cavalry unit rolled 4 vs. 10 for the Red Infantry (2D6 again, 4+6 rolled). This was a difference of >3. A Red win and the losing base being removed from play.

Finally, the two Blue light cavalry units charged one Red light cavalry unit. This gave Blue 2D6 rolling 7 (5+2) vs. 1D6 for Red who only rolled a 1. This was a Blue win that was >3 so the Red base was removed from play.

Red Move 3: Two cavalry units (1 heavy and 1 light) engaged Blue infantry in square formation. This gave Red and Blue 2D6 each. Red rolled 6 (4+2) and Blue 3 (2+1), a difference of 3 meaning a Red win and the Blue base being removed from play.

Then there was a cavalry vs. artillery hand-to-hand engagement. The Red cavalry having 2D6 and the Blue artillery only 1D6. The Red cavalry scored 6 (4+2) and the Blue artillery only 2, a difference of >3 meaning a Red win and the Blue base being removed from play.

Finally, the right-hand Red artillery tried a shot but missed, only scoring 1.


Blue Move 4: Once again, the Blue heavy cavalry in the centre charged the Red Guard Infantry in square formation. This time the Blue Cavalry used their re-roll ability after an initial score of 1, resulting in a final score of only 2! The Red guards countered with 2D6 rolling 8 (5+3), a difference of 6 meaning a Red win and the Blue base being removed from play.

Next, two Blue light cavalry units engaged a Red infantry unit in square formation. Blue rolled 10 (6+4) vs. Red rolling 6 (5+1). The difference of 4 meaning a rare Blue win and the Red base being removed from play.

A Blue guard vs. Red guard infantry class resulted in Blue scoring 4 and Red scoring 6. The difference of 2 meaning the Blue unit was driven back to the edge of the board. Once their it took a rally test scoring 2 on 1D6 = fail! The Blue unit being removed from play.

Finally, the remaining Blue artillery tried a shot but missed, only scoring 1.


Red Move 4: Two Red heavy cavalry units + one light cavalry unit charged Blue’s infantry in square formation. The resulting score for the Red cavalry was 9 (4+2+3) vs. a score of 5 for the Blue infantry (3+2). The difference of 4 meaning another Red win and the Blue base being removed from play. This destroyed the first Blue Brigade. One down two to go?

The Red guards in square formation engaged the Blue light cavalry unit and with a difference between scores of 5 - 10 (5+5) vs. a score of 5 - destroyed them.

Three Red infantry units (1 guard, 2 standard infantry) make a devastating attack on a lone Blue Infantry unit, scoring 17 (6+6+5) vs. only 2. A difference of 15! As ever, the Blue base being removed from play.


Blue Move 5: Whilst the remaining cavalry in the centre withdrew, but the right-hand infantry units made one more attack. The first Blue infantry unit scored 3 vs. the Red infantry scoring 6! Another Red win and the Blue base being removed from play. The other Blue unit fared little better with a score of 5 vs. a Red guard infantry score of 7 (5+2). The difference this time being 2 resulted in the Blue unit withdrawing to the board edge and taking a rally test. This was passed with a score of 6, but with the remains of the brigade scattered to the four winds, the Blue force capitulated and handed victory to the Reds.


Conclusion: Now I’ve read a great deal on line about TravelBattle – some very good, some quite critical. Personally, I really enjoyed.

I think the rules are easy to learn, thought provoking and quick in use. I think the fundamental point for reviewers of this product is to remember IT IS A GAME – NOT AN HISTORICAL SIMULATION

Once you’ve got that in mind, you can judge it objectively for what it is….a beautifully produced war game that is loosely based in the horse and musket period.

I love it and would recommend it most strongly to anyone else who may be interested.

Monday, 15 October 2018

Perry Travel Battle - Cavalry Figures

Only at home for three nights this week, so the weekend was vital to getting on with my Travel Battle armies ready for my hols next month.

 Having finished my "Red" army infantry, I moved onto the Cavalry & Brigadier figures that were still on the sprues.

I painted the standing cavalry loosely as Dragoons and the galloping figures as Hussars. The Brigadiers were finished as a generic senior officer in smart colourful uniform!

The lighter coloured horses were painted Vallejo Orange Brown with a Vallejo Sepia Wash once dry. Their hooves were picked out in Vallejo German Camo Beige and their tails and mane were picked out in Vallejo Game Black with a Vallejo Game White blaze and socks added to finish them off. At this scale I didn't pick out the bridle etc as the final Vallejo Black Wash of the rider also highlights these sufficiently.

The darker horses were painted all over in Vallejo Dark Grey followed by Vallejo Black Wash once dry.

Once again the finish was all about giving the correct impression at a reasonable distance from the battle boards. Thees figures just need to have their coat of spray varnish and they're ready to use.








Tuesday, 9 October 2018

Perry Travel Battle - Infantry Figures

As I've set myself the tall order of having this set all ready to go by the first week in November (so I can take it away with me to play!) I need to get a move on with the figure painting.

In effect you get two identical armies - one moulded blue and the other red, plus a sprue of bases in grass green (the same colour as the battlefields) that also included the wood canopies for the battlefield.
These have already had a coat of Vallejo Game Colour Camouflage Green
Now you could just use them as they come, but I couldn't live with myself using un-painted figures so I have to finish them off.

There are the following troops in each 3 Brigade Army; -

  • 8 bases of 10 infantry 
  • 2 cannon with 3 crew
  • 2 bases of 3 light cavalry
  • 2 bases of 3 heavy cavalry
  • 4 Brigadier/Generals on horseback (you only need 3 but get a spare just in case)
They are all in generic Napoleonic uniforms of the Peninsular/Waterloo period so can be painted as you wish.

So far I've only finished the "Red" team's infantry and Artillery. These are painted up loosely as British Troops.

I chose to try the method described in the Rule/Guide book that is included with the set. That is I did not undercoat the figures (I did, however, wash the sprues in soapy water to ensure coverage of the acrylic paints). Then I painted them whilst still attached to the sprues as this gives you something to hold on to.
Not a good photo (limitations of an iphone7 I'm afraid)  but gives you an idea of the colours used.
I firstly painted the trousers, rolled greatcoat and cannon in Vallejo Light Grey. The Cannon barrels were painted GW Beaten Copper (A very old pot!) the shakos, packs, cartridge pouches and boots were all picked out in Vallejo Game Colour Black and the muskets and ramrods in Vallejo Game Colour Brown Leather.

Then once was all dry, I washed the figures overall with Vallejo Black Wash. Once dry I picked out the faces and hands in Vallejo Pale Flesh and put a dot of GW Burnished Gold on the shakos to look like there was a badge. Afterwards I picked out the cross belts with Vallejo Game Colour White.

Finally the edge of the base strip that would remain visible was painted with Vallejo Game Colour Camouflage Green. This colour was also used to finish off the bases - the central section being painted before the figures were glued in place, as it will be inaccessible afterwards.

The very last job was a quick dusting of Army Painter Ant-Shine varnish.

I'd gone more for overall impression, than for a detailed finish so they won't win any prizes, but will be just fine for gaming.

On with the cavalry.....

Friday, 5 October 2018

Perry Travel Battle - Terrain Boards

Well I've completed these two, and very quick they were to paint-up too!
As they are moulded in such a pleasing grass green colour, I decided to keep the finishing minimalist.
Firstly I painted around all the sloped with Army Painter Green Wash to emphasise the shadows around the hills.. Then I painted the tree trunk areas surrounding the woods with a Vallejo Black Brown before dry-brushing them with Vallejo English Uniform Brown before a final Vallejo Iraqi Sand light dry-brush.

When dry, I dry-brushed the entire boards with Vallejo Dark Yellow. Then I painted in the roads & ploughed fields with Vallejo Mud Brown.

Once this was dry, the farm yard areas were picked out in Vallejo Light Grey and the walls with Vallejo Buff.

While waiting for stuff to dry I painted the buildings whilst still attached to the sprue. I dusted them with sprayed white primer before starting and then painted them up to give a bit of variety between finishes. Once painted I removed them from the sprue for assembly only to find I'd got mixed up with two of the smaller buildings and painted their two halves in different colours....Doh!

Once glued together the buildings were touched up and glued to the base boards.

Now the farmyards, walls, buildings, roads and fields were all given a coat of Vallejo Sepia Wash.

Whilst waiting for the wash to dry I painted the wood canopies in a Vallejo Game Heavy Green followed by a dry-brush of Vallejo Game Camouflage Green.

Finally I dry-brushed the fields, roads, buildings, walls and farmyards with Vallejo Iraqi Sand.

To seal everything and blend it all together (taking away any sheen from the unpainted plastic areas) I  gave the boards a light dusting of Army Painter Anti-Shine Matt Spray.

And there you are.... two boards finished, just the figures to go.

Monday, 24 September 2018

Perry Travel Battle

My dear wife had a bit of luck on a lottery the other day, and kindly split her winnings 50/50 :-)

I decided to treat myself to something I'd been eyeing up for a while...the Perry Travel Battle set.

Bought on line (via ebay) it was possible to pick it up for £42.50 delivered, good value I thought?

It duly arrived the other day and I finally got my hands on it this last weekend, and very nice the components look too.

There are already many reviews out there, with some quite mixed thoughts on this game, so I shan't be looking to add to these.

I will of course post some pictures after I've painted it all up though!

Monday, 2 May 2016

WOTR Perry 28mm

Well I'm still working my way through my 28mm plastics.
It's a slow old job with working away but I'm getting there. I've added some cavalry thanks to some Bretonnian Knights I found that I'd bought at a bring and buy probably 20 years ago!

These had their heads and arms replaced by Perry spares and look quite splendid in their Products for Wargamers movement tray.
The other armoured knights will be my household units and I'm very pleased with the Army painter chain mail undercoat method of painting that I've adopted.
As I'm enjoying these figures so much , my wife's bought me the Mercanaries European Infantry set to (hopefully) complete my WOTR armies.
So I need to get these Knights finished ASAP.
About 30% of the figures wear surcoats. These are the only large areas of block colour on these figures. So having sprayed them silver, they really are very quick to paint up.

Onward.....