I'm starting to gain some momentum with my 10mm Vietnam project and thought I'd post an update.
This set of rules first came to my attention 10 years ago when I bought the original version (The old crappy photocopied and comb bound version, on random coloured paper!).
The hardest thing I've always found with Peter Pig rules (RFCM) is to get beyond the presentation.....hopefully one day, someone will have the balls to tell them they need the services of a professional graphic designer!
Once you are over that, and start to read through you generally find a very innovative and workable set of rules.
Recently they've gone through a re-vamping exercise. Re-writing the rules and expanding them as well as printing them on glossy paper and using spiral binding!!
Many are all the better for it, some are not (i,e Regiment of Foote!) and there is a noticeable increased move towards grid based gaming. If you are OK with this, all well and good, if not you're doomed.
The original MoCB was a good game, the new version I've yet to try. However it has been expanded over the original to cover pilot rescue, fire-base attack and straight Red on Blue combat.
One of the requirements of the original search & destroy game is the "Cache Loop". This decides what you find following your searches and like many features of RFCM rules appears to be an excuse to have you buy yet more items from their range!! I guess it's a business model that worked well for GW so why reinvent the wheel?
Now as I'm going to be using 10mm figures I thought a scaled down version would be in order. I'd seen a rather nice mdf version of the Cache Loop both on the PP site and Warbases and I thought "how hard can this be?".
I bought myself 4 x Four Penny sabot bases from Products for Wargamers and glued them together. I then glued this assembly to a sheet of mdf left from another project and there you are.
The notes in the centre are double sided and laminated, so suit either the search and destroy or the White Star scenarios. All I need to do now is produce some little markers (ambush, arms caches etc.) on pennies to place in the sabot slots.
Meanwhile I've almost completed the first village templates (I need six in total) built on scrap mdf (that came with my son's baby's self-assembly furniture packaging - never waste anything eh?) using entirely 3D printed terrain pieces - huts and fences.
The base was then coated with bird cage sand on top of PVA and painted up with cheap craft paints.
Just some greenery to add - a bit of flock and some grass tufts I think - and they will be finished.
In total I will need 20 terrain templates (each 200x100mm approx.) for the game of which the 6 villages are just a part. Still a fair deal of work to do.....
Nice idea to scale down to 10mm...I'll be watching what you come up with!
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