I chose to play the 2nd scenario from the book, where a cargo vessel/tanker has to travel from right to left, protected by two S-Boats from three Vosper MTBs.
I played this on a 4 x 3 foot table area, using my GW Dreadfleet cloth play mat and some simple terrain (Modular hill doubling up for land and some random rocks).
Move 1: The three MTBs start from stationary as the S-Boats peel off to head them off before they can reach the slow moving tanker.
Move 2: A chance to find out how decisive (and bloody) Cruel Seas can be! My right hand MTB was caught off-guard by the two S-Boats and, with some lucky dice rolls, sunk!
Move 3: The remaining two MTBs continued regardless and positioned themselves to launch a brace of torpedoes each. Meanwhile the S-Boats swung round to attack them from the rear.
Move 4: The torpedoes from the centre MTB failed to have any effect and those from the left hand MTB completely missed the tanker. The S-Boats started to engage the remaining MTBs - one each.
|Close up of the moment of impact|
Move 6: The game was academically over now, but I played out the last few moves to see the Tanker leave the board. The nearest S-Boat slowed to a halt to avoid colliding with their Tanker, while the other S-Boat set off after the damaged remaining MTB.
|Close up of the last engagement|
Move 8: As the last MTB limped off the board towards safety, the two S-Boats were both having to do some careful manoeuvring to avoid hitting rocks/land obstacles. Meanwhile the Tanker exited the board - Victory to the Germans!
Naval wargaming for me is just a pleasant diversion from what I usually do. Therefore I don't see me buying any more ships than I have already (maybe print some though😄). However, I will certainly play the game again.....it's fun! I know there are a few house rules appearing to try and make things "more realistic" but, to be honest, I don't have any need for them on the experience I've had so far.
Hats off to Warlord, a jolly good game.