Wednesday, 2 May 2012

More Thoughts on Rules for WW1 in 10mm

Ok so it looks like BKC II might be a good starting point for a set of fast play WW1 rules. But what does every good set of WW1 rules cover?

Well here's a summary of the specialist rules covered off in the various sets I own;-

Command & Control - limited comms. / fog of war / lack of initiative etc.

Gas / Chemical weapons

Air Support - very limited ground attack capability / arty. Spotting

Stosstruppen - elite infiltration tactics

Indirect MG barrages - and the use of MGs in defence

Trench Warfare - bunkers / dugouts / pillboxes / barbed wire

Artillery - pre-planned barrages ( Rolling, box, lifting, hurricane etc) / on/off table field guns / counter battery fire

Tactical Advances 1914-18 - just the shear change in warfare during this short period.


And last but by no means least.........

The early AFVs - armoured cars at first followed by the tanks later!

So there you are. All I need to do is bolt some rules for these onto BKC II and I'm good to go!

No pressure.....

By the way, here's the rest of my research material......

Sent from my iPad

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